SkyBox in Unity

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Today, we will learn how to create a skybox for your scene.

In our project we have a six textures that represent the entire view of the sky from every direction. In this example we have a skyline of New York city.

To use the textures we need to create a new material and called it “NY_Skybox”

Next, we need to change the shader. Instead of the Standard shader we will use a Skybox shader, a 6 sided one.

Now, we can assign all the textures int the material. Remember to do this in order.

Go to Window -> Rendering -> Lighting Settings. Change Skybox Material to NY_Skybox.

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